What can your Mac do?
Real times for local logging.

ClipLogger's local engine runs entirely on your Mac, so your chip and memory set the speed, and nothing uploads while it works. This table shows how long one clip takes on the Mac you already own, and when it makes sense to hand a shoot to Rush instead.

Your Mac, per clip

Estimated time to fully log one busy clip with the default on-device model. Pick your chip and memory to highlight your row.

I've got an
with 32 GB of memory.
Pick your chip to see your estimate.
Not sure which chip? Open the Apple menu and choose About This Mac.
MacChipUnified memoryBandwidthPer clip, est.A 200-clip shoot
Mac StudiodesktopM3 Ultra96–512 GB819 GB/s2–4 min8 hrs
Mac Pro · Mac StudiodesktopM2 Ultra64–192 GB800 GB/s2–4 min8 hrs
MacBook Pro · Studiolaptop / desktopM4 Max36–128 GB410 GB/s3–6 min13 hrs
MacBook ProlaptopM3 Max36–128 GB400 GB/s4–7 min16 hrs
MacBook Pro · Studiolaptop / desktopM1 / M2 Max32–96 GB400 GB/s5–9 min20 hrs
MacBook Pro · Mac minilaptop / desktopM4 Pro24–64 GB †273 GB/s6–11 min25 hrs
MacBook Pro · Mac minilaptop / desktopM2 / M3 Pro18–36 GB †150–200 GB/s8–14 min33 hrs
MacBook Air · iMac · minieveryday MacsM1–M4 (base)16–32 GB †100–120 GB/s14–25 min2 days
† The default model wants 32 GB or more of unified memory to run at full quality. Macs with less still log locally, only slower, or you can hand the job to Rush.

When a deadline lands, send it to Rush.

A 200-clip shoot runs from an afternoon to overnight on your own Mac. Rush splits the same job across many GPUs in parallel and logs 500 clips in about 5 minutes, so the local engine covers the quiet nights and Rush covers the deadline. Rush frames are retained after processing; there is no fixed deletion window. See our Privacy Policy and Terms for retention details and deletion requests.

The math behind one clip

Where those minutes go when the model reads one clip.

Frames the model reads12–20 frames
Tokens read in (frames and prompt)about 40,000
Tokens written out (the log)< 400
Model class30B vision model, 4-bit

The default is a 30-billion-parameter vision model quantized to 4-bit, which takes about 21 GB of memory, and the number of frames it reads per clip keeps going up as the models improve, so read these numbers as today's floor.

Where the time goes

1

Reading the frames

Pushing about 40,000 image tokens through the model takes most of the time, and it scales with your GPU cores.

2

Writing the log

Generating under 400 tokens of tags, names and notes is quick, and it scales with memory bandwidth.

So GPU cores and memory bandwidth both matter, and more memory is what lets the full model load at all.

These are modeled estimates, not lab benchmarks, and real times move with clip resolution, how many frames the model samples, the quantization level and thermal headroom, since laptops throttle under a long batch and desktops do not. They are anchored to published Apple silicon inference numbers and a Qwen-VL-72B run on an M3 Ultra, which took about 3.5 minutes for one full-resolution image, so read them as order of magnitude.